A downloadable project

This is a Quick test that I have created to show that a Dynamic Rendering Technique can be done in Unity.

The way it Works

  • Finds the Players Position
  • Checks to see if the Position is Relative to a Set Render distance number
  • If in Range then render the item
  • else do not render the item and keep checking the players position
Why I created this App?

I created this to see how easy I could create a Game that would load in the models all dependant on Player position. I am trying to make this code as effiecient and as fast as posible to use in my main project Isometric Warfare.

Published Jan 12, 2015
Made withUnity
Tagsblox, cube, runnable, test, Unity