A downloadable project

This is a Quick test that I have created to show that a Dynamic Rendering Technique can be done in Unity.

The way it Works

  • Finds the Players Position
  • Checks to see if the Position is Relative to a Set Render distance number
  • If in Range then render the item
  • else do not render the item and keep checking the players position
Why I created this App?

I created this to see how easy I could create a Game that would load in the models all dependant on Player position. I am trying to make this code as effiecient and as fast as posible to use in my main project Isometric Warfare.