Render Tech Test
A downloadable project
This is a Quick test that I have created to show that a Dynamic Rendering Technique can be done in Unity.
The way it Works
- Finds the Players Position
- Checks to see if the Position is Relative to a Set Render distance number
- If in Range then render the item
- else do not render the item and keep checking the players position
I created this to see how easy I could create a Game that would load in the models all dependant on Player position. I am trying to make this code as effiecient and as fast as posible to use in my main project Isometric Warfare.